New Mexico 2024

nex+Gen Academy High School

Albuquerque, NM

3rd Overall

Text2Vision: A Chrome extension to visualize any text you encounter with an AI image generator

PROJECT GOAL: The U.N. Sustainable Development Goal that spoke to us was goal 4, Quality Education, specifically, 4.1. which states “By 2030, ensure that all girls and boys complete free, equitable, and quality primary and secondary education leading to relevant and effective learning outcomes.” During our interviews with a special education teacher and students, we noticed inequities within education for neurodivergent students. Both stated that many people struggle with visualization during reading, reducing reading comprehension and thus equitable access to education. We targeted this inequity to help students with literacy issues by generating images for confusing topics or words.

Our solution works to address our users’ needs through the following: 1) Literacy: The AI image-generating function of the extension allows students to seamlessly visualize text by simply highlighting the text and clicking our Text2Vision button to generate an image. Visualization has proven effective for boosting literacy by creating word-to-image connections and developing overall fluency. Those connections are needed to learn to establish a long-term memory that will then be converted to knowledge. 2) Autonomy: Our simple design allows users to independently use the extension without guidance from a teacher, allowing students to have autonomy over their learning. 3) Tool for Multiple Media & Differentiation: The extension enables teachers and students to illustrate concepts through multiple media like visuals. Our tool allows students to turn any word into an image, without accessing external resources, which is useful because students have individual learning levels, styles, and needs. Accessibility: Any student needing help with reading can access our extension on the Google Web Store for free. With this easy-to-use tool, any student in grades K-12 can improve their reading comprehension through visual means, helping to ensure they have access to equitable and quality education, in addition to other lifelong learning opportunities.

Ms. White (advisor), Fiona VH J., Dylan E., and Areli VH J.popup

TEAM MEMBERS: Ms. White (advisor), Fiona VH J., Dylan E., and Areli VH J.


Chaparral Middle School

Chaparral, NM

3rd Overall

FoodTrack: Reducing Food Waste in Our Schools, One Meal at a Time

PROJECT GOAL: Our solution seeks to improve the inequity resulting from the lack of technology to support our school cafeteria staff, and therefore, knowing how many meals to make daily. This inequity contributes to food waste as the cafeteria staff makes unnecessary meals. We chose this inequity after noticing how much food is wasted each day at our school, as well as, an average of twenty-five full lunches that are overproduced. Our project addresses the 12th U.N. Responsible Consumption and Production Goal target 12.3, aiming to reduce food waste by 50% and reduce food losses along production and food chains.

Our team would like to provide schools with two options, an app and a physical device in case schools lack electronic devices for the app or have internet issues. Our options for FoodTrack would achieve our project goals by including these solutions to the cafeteria workers’ needs: 1) Technology: The cafeteria staff needed to know the exact number of students eating. The app and device will have a button that students could press if they are going to eat lunch that day and programmed to keep track of the total count. By using ID verification it will avoid duplicates. The app also includes information on how to reduce food waste. 2) User-Friendly: We will make the options simple and easy to use. 3) Menu: FoodTrack will display the daily menu informing students what will be served, reducing the number of students getting lunch and not eating it, effectively decreasing food waste. 4) Low-Cost Materials: The cafeteria staff requested that FoodTrack be low-cost. To reduce the cost we will use a 3D-printed box and construct our device with only necessary components. The total cost of the device option is estimated at $17.31, while the app option is free and in Spanish for our population.

Rogelio B., Adelynn G., and Caleb S.popup

TEAM MEMBERS: Rogelio B., Adelynn G., and Caleb S.

TEAM ADVISOR(S): Ms. Viramontes


Ling Faith-Heuertz, New Mexico 2024 MESA Director | Anita Gonzales, Rules Committee | State Website

We use cookies in order to give you the best possible experience on our website. By continuing to use this site, you agree to our use of cookies.
Privacy Policy