PROJECT TITLE
Game Changer: Engineering Adaptive Controllers for Barrier-Free Play
PROJECT GOAL: People with limited dexterity face inequitable access to gaming—a socially, physically, and cognitively beneficial activity for billions – as traditional video game controllers are difficult to use. Furthermore, current adaptive controllers have high costs, complex setups, and limited compatibility. Neighboring a school for students with disabilities, we witnessed their struggles to socialize through gaming. Our project aims to address this, focusing on the UN SDGs #10 (Reduced Inequalities) and #3 (Good Health and Well-being).
Our proposed solution is a dual-faceted system with a controller and an app. Our controller design will feature larger, interchangeable buttons and joysticks with adjustable orientation. This will allow people with varying levels of limited dexterity to play diverse types of games by customizing their controller’s layout. The Arduino Leonardo board inside the controller will connect to the tactile buttons and joystick, processing button presses and joystick potentiometer movements and sending this information to a computer. The app will be on the user’s device, allowing the user to map the controller buttons to various functions and change the controls at any time through Serial communication. This effective, intuitive app allows for all personalized setups, meeting our goal of an adaptable design. The product will also be cost-effective and sturdy, utilizing 3D-printed parts to lower material costs while maintaining durability.
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